A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. You can use existing texture fills, such as water, minerals, and clouds. You can change the colors of a texture fill. Texture fills can hold only RGB colors; however, other color models and palettes can be used as a reference to select colors. For information about color models, see Color models.
You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill. You can also specify exactly where these fills begin by setting the tile origin. CorelDRAW also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill.
You can also rotate or skew the fill, adjust the tile size, and change the center of the texture.
If you want a texture fill to change according to the actions you perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the filled object, the texture becomes larger while the number of tiles remains the same.
Texture fills can enhance a drawing. However, they also increase the size of a file and the time it takes to print, so you may want to use them in moderation.
For more information, see Combine objects.
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