You can find symbols by searching or by browsing the list of available symbols. After finding the symbol you need, you can insert it into the drawing, which creates a symbol instance. You can modify certain properties of a symbol instance, such as size and position, without affecting the symbol definition stored in the library. For a full list of the properties that you can modify, see Modify symbol instances. You can convert a symbol instance back to an object while preserving its properties.
You can also delete a symbol instance.
To clear the Search box, delete the words you typed.
For information about working with special characters in text, see Embed graphics.
You can also insert a symbol instance by dragging a symbol from the Symbols docker to the drawing window.
If a symbol contains multiple objects, all objects in the symbol instance are treated as if they were a group. You cannot modify individual objects in a symbol instance.
When a symbol instance is selected, you can modify many object properties on the property bar.
The symbol remains in the Symbols docker.
You can also revert a symbol instance to an object by right-clicking the symbol instance and clicking Revert to objects.
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