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Applying texture fills

A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. You can use existing texture fills, such as water, minerals, and clouds, or you can edit a texture to create your own texture fill. You can use colors from any color model or palette. Texture fills can hold only RGB colors; however, other color models and palettes can be used as a reference to select colors. For information about color models, see Understanding color models.

You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill. You can also specify exactly where these fills begin by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill.

You can also rotate or skew the fill, adjust the tile size, and change the center of the texture.

If you want a texture fill to change according to the actions you perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the filled object, the texture becomes larger while the number of tiles remains the same.

Texture fills can enhance a drawing. However, they also increase the size of a file and the time it takes to print, so you may want to use them in moderation.

To apply a texture fill Back to Top
To create a texture fill Back to Top

 

Click Transformations, and click the Mirror tiles horizontally or the Mirror tiles vertically button .
Click Transformations, and type values in the Fill width and Fill height boxes.
Click Transformations, and type values in the X and Y boxes.
Click Transformations, and type a value in the Rotate box.
Click Transformations, and type a value in the Skew box.
Click Transformations, and click the Row offset or the Column offset button . Type a value in the % of tile box.
Click Transformations, and enable the Transform with object check box.
Click Options, and type a value in the Bitmap resolution box.
Enable the Fill winding check box.
Click the Save texture button , and type a name in the Texture name box in the Save texture as dialog box. Choose a library from the Library name list box.

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You can modify the texture you choose from the texture library and save it to another library, but you cannot save textures to or overwrite textures in the texture library.


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