• | To apply a texture fill |
• | To create a texture fill |
A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. You can use existing texture fills, such as water, minerals, and clouds, or you can edit a texture to create your own texture fill. You can use colors from any color model or palette. Texture fills can hold only RGB colors; however, other color models and palettes can be used as a reference to select colors. For information about color models, see Understanding color models.
You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill. You can also specify exactly where these fills begin by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill.
You can also rotate or skew the fill, adjust the tile size, and change the center of the texture.
To apply a texture fill |
1 . | Select an object. |
2 . | Click Edit Property manager. |
3 . | In the Fill area of the Property manager docker, click the flyout arrow on the Two-color pattern fill button , and click the Texture fill button to display texture fill options. |
4 . | Choose a texture library from the Texture library list box. |
5 . | Choose a texture from the Fill picker. |
To create a texture fill |
1 . | Select an object. |
2 . | Click Edit Property manager. |
3 . | In the Fill area of the Property manager docker, click the flyout arrow on the Two-color pattern fill button, and click the Texture fill button to display texture fill options. |
4 . | Choose a texture library from the Texture fill list box. |
5 . | Choose a texture from the Texture fill picker. |
6 . | Click the Edit fill button . |
7 . | In the Edit fill dialog box, perform an action from the following table. |
Click Transformations, and click the Mirror tiles horizontally or the Mirror tiles vertically button .
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Click Transformations, and type values in the Fill width and Fill height boxes.
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Click Transformations, and type values in the X and Y boxes.
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Click Transformations, and type a value in the Rotate box.
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Click Transformations, and type a value in the Skew box.
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Click Transformations, and click the Row offset or the Column offset button . Type a value in the % of tile box.
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Click Transformations, and enable the Transform with object check box.
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Click Options, and type a value in the Bitmap resolution box.
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Enable the Fill winding check box.
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Click the Save texture button , and type a name in the Texture name box in the Save texture as dialog box. Choose a library from the Library name list box.
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