Quick links to procedures on this page:

Applying texture fills

Texture fills are three-dimensional patterns. You can use existing texture fills, such as water, minerals, and clouds, or you can edit a texture to create your own texture fill. You cannot import files to use as texture fills.

When you edit a texture fill, you can modify its parameters, such as softness, density, brightness, and colors. Parameters vary for each texture. After you have edited a texture fill, you can save it for future use.

You can modify the attributes of a texture fill to change its appearance.

To apply a texture fill Back to Top

 

In the Edit fill dialog box, type values in the texture parameter boxes.
Click the Randomize button. Each time the button is clicked, random changes are made to unlocked parameters, and the modified texture is displayed in the Preview window.
Click Transformations, and click the Mirror tiles horizontally or the Mirror tiles vertically button.
Click Transformations, and type values in the Fill width and Fill height boxes.
Click Transformations, and type values in the X and Y boxes.
Click Transformations, and type a value in the Rotate box.
Click Transformations, and type a value in the Skew box.
Click Transformations, and click the Row offset or the Column offset button. Type a value in the % of tile box.
Click Options, and type a value in the Bitmap resolution box.
Click the Save texture button , and type a name in the Texture name box in the Save texture as dialog box. Choose a library from the Library name list box.
Type a value in the Transparency box on the property bar. Higher values increase the transparency.
Type a value in the Tolerance box on the property bar. A value of 100 fills the entire object or area.
Choose a merge mode from the Merge mode list box on the property bar.

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