Quick links to procedures on this page:
You can customize the transition between a protected area and an editable area by adjusting the edges of these areas.
Preventing jagged edges
You can use anti-aliasing to avoid the appearance of jagged edges of editable areas that have curved and diagonal lines. Anti-aliasing makes some of the pixels located on the inside edge of an editable area semitransparent, creating a smoother outline.
Feathering
Feathering gradually increases the transparency of the pixels along the edge of an editable area to soften the edge between the protected and editable areas. You can specify the width of the feathered area as well as the feathering direction, which determines where the feathering is located relative to the mask marquee. From the mask marquee, the feathering direction can go into the protected areas, into the editable areas, or into both areas for an equal distance.
Left to right: Before and after feathering the edges of an editable area
Applying a sharp edge
You can remove the feathering from the edges of an editable area and create a new, sharper edge by setting a threshold value. Pixels in the feathered editable area have a grayscale value ranging from 0 (black and fully protected) to 255 (white and fully editable). The threshold value you specify determines where along the feathered edge you want the new, unfeathered edge to be created. For example, if you set a threshold value of 110, all pixels within the editable area that have a grayscale value of less than 110 are protected, and all pixels within the area that have a grayscale value of more than 110 are editable.
Smoothing
You can smooth the edges of an editable area to remove sharp angles. Smoothing averages the grayscale values of a specified number of pixels at the edge of an editable area. For example, if you specify 10 as the radius value, 10 pixels to the left and 10 pixels to the right of the edge are checked. If the editable pixels outnumber the protected pixels, the editable area is expanded; if the protected pixels outnumber the editable pixels, the protected area is expanded.
Smoothing is useful when you work with complex color masks. For example, when you smooth the edges of an editable area, protected areas that are isolated within the editable areas are often removed.
Applying color or a paint effect
You can apply color or a paint effect along the edges of an editable area to emphasize or blend the boundary between the editable and protected areas. You can also reapply color or a paint effect along the edges of an editable area. Repeating a brushstroke lets you enhance the effect.
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Click the Anti-aliasing button on the property bar. |
Anti-aliasing is enabled by default when you use the Ellipse, Freehand, Lasso, and Magic wand tools to define an editable area.
Anti-aliasing is not available for the Rectangle mask tool.
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Click Mask Mask outline Feather. |
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From the Direction list box, choose one of the following: |
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Outside — feathers out from the edge of the editable area and blends the editable area so that it appears to overlap the protected area |
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Middle — places an equal number of feathered pixels on the inside and outside of the edge of the editable area |
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Average — samples all the pixels in the area you specified in the Width box and assigns an average color value to each |
You can also feather the edges of an editable area by clicking the Feather mask button on the property bar.
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Click Mask Mask outline Threshold. |
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Click Mask Mask outline Smooth. |
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Click Mask Create Brushstroke from mask. |
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Inside of mask — places the stroke inside the edge of the editable area |
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Outside of mask — places the stroke outside the edge of the editable area. |
You can reapply color or an effect along the edges of an editable area by clicking Edit Repeat brushstroke, and clicking the Repeat stroke on mask button in the Repeat stroke dialog box.
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