• | To apply a texture fill |
Texture fills are three-dimensional patterns. You can use existing texture fills, such as water, minerals, and clouds, or you can edit a texture to create your own texture fill. You cannot import files to use as texture fills.
When you edit a texture fill, you can modify its parameters, such as softness, density, brightness, and colors. Parameters vary for each texture. After you have edited a texture fill, you can save it for future use.
You can modify the attributes of a texture fill to change its appearance.
To apply a texture fill |
1 . | In the toolbox, click the Fill tool . |
If you want to fill an object, you must select it by using the Object pick tool before applying the fill. |
2 . | Click the Texture fill button on the property bar. |
3 . | Click the Edit fill button on the property bar. |
4 . | In the Edit fill dialog box, choose a texture library from the Texture library list box. |
5 . | Choose a texture from the Fill picker. |
6 . | Click where you want to apply the fill in the image. |
In the Edit fill dialog box, type values in the texture parameter boxes.
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Click the Randomize button. Each time the button is clicked, random changes are made to unlocked parameters, and the modified texture is displayed in the Preview window.
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Click Transformations, and click the Mirror tiles horizontally or the Mirror tiles vertically button.
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Click Transformations, and type values in the Fill width and Fill height boxes.
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Click Transformations, and type values in the X and Y boxes.
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Click Transformations, and type a value in the Rotate box.
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Click Transformations, and type a value in the Skew box.
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Click Transformations, and click the Row offset or the Column offset button. Type a value in the % of tile box.
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Click Options, and type a value in the Bitmap resolution box.
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Click the Save texture button , and type a name in the Texture name box in the Save texture as dialog box. Choose a library from the Library name list box.
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Type a value in the Transparency box on the property bar. Higher values increase the transparency.
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Type a value in the Tolerance box on the property bar. A value of 100 fills the entire object or area.
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Choose a merge mode from the Merge mode list box on the property bar.
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