You can warp, or displace, one image (the displacement map) based on the contents of another image (the source image). For example, you can apply text to an image that depicts something with an uneven surface, making it look like the text was there all along.
Edit workspace
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Choose Effects Distortion Effects Displacement Map. |
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In the Displacement map group box, click the image drop-list, and choose an image to use as the displacement map. |
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In the Displacement properties group box, choose one of the following options: |
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2D offsets — uses the red and green channels to displace the image |
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3D surface — treats the source image as though it were a 3D surface in which pixel luminance values determine height |
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In the Edge mode group box, choose one of the following options to determine how to handle out-of-bounds displacement: |
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Wrap — treats the image as though it were a tile repeating in each direction |
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Repeat — finds the edge pixel of each side and repeats it outward infinitely |
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Color — lets you choose a color to represent out-of-bounds pixels. You can click the color box to access the Color dialog box, or right-click the color box to access the Recent Colors dialog box. |
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Transparent — makes out-of-bounds pixels transparent (available only with layered images) |
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