You can save the deformations you create with the Mesh Warp tool to warp other images. Corel PaintShop Pro creates a deformation map file that contains the positions of the nodes and the number of mesh lines. You can save the mesh during the warping process or after you have applied the deformation. After you save a deformation map, you can load it into other images.
Edit workspace
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In the New deformation map group box, type a name for the map file. |
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In the Deformation map group box, choose a deformation map style from the drop-list. |
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In the Checkerboard size drop-list, choose a checkerboard size to help you to preview the deformation effect. |
Edit workspace
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Background — fills areas between the edge of the image and the edge of the warp with the current background color |
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Fixed — fills areas between the edge of the image and the edge of the warp with replicated edge pixels |
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Wraparound — fills areas between the edge of the image and the edge of the warp with material from the opposite side of the image |
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In the Deformation map group box, choose a deformation map style from the drop-list. |
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In the Operation group box, choose one of the following options: |
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Replace current map — replaces the existing mesh nodes with the new map. Any adjustments you have made but not applied are lost. |
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Add to current map — adds the settings from the new deformation map to the mesh nodes. Any adjustments you have made are retained. |
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In the Mapping group box, choose one of the following options: |
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In the Preview group box, choose a checkerboard size from the drop-list to obtain the best preview of the deformation. |
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