Nodes are square points on line and curve objects. You can change the shape of a line or curve object by dragging one or more of its nodes.
Nodes have zero, one, or two control arms. The length and direction of the control arms determine the shape of the contour at the node. The straight or curved line between two nodes is a line segment. There are four types of nodes: symmetrical, asymmetrical, cusp, and smooth.
You can use symmetrical nodes to create smooth, flowing curves on either side of a node. Any adjustments to one control arm are mirrored by the other.
You can use asymmetrical nodes to obtain a different amount of curve on each side of the node, but keep a smooth flow through the node. You can adjust the length of each control arm, but the not the direction.
You can use cusp nodes to create extreme changes in direction. You can adjust the length and direction of each control arm independently.
You can use smooth nodes to create a smooth transition between straight and curved line segments.
You can select a node to edit, or you can move it. Moving a node alters the shape of a vector object. If an object has more than one contour, you can move all of its nodes. You can also move the path to move the entire object. You can edit the contour of a vector object by adding, merging, or deleting nodes anywhere along a path.
You can merge nodes on a contour while retaining the line segments on each side. The line segments are combined into one line segment between remaining nodes. If the contour is curved at the node, Corel PaintShop Pro attempts to retain the curve.
You can also delete a node to remove the node and the line segments on each side.
Edit workspace
To view the selected node more easily, click the Visibility icon on the Layers palette next to the vector object you are working on. This hides the fill and outline for the object. For more information about showing and hiding layers, see Viewing layers.
Start and end nodes are easy to find. The cursor displays "START" or "END" when you hold it over the node. If the shape is closed, the cursor displays "CLOSE."
Edit workspace
You can constrain a node’s line segments to 45-degree increments by holding down Shift as you drag.
Edit workspace
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Hold down Ctrl, and click where you want to add a node. |
Edit workspace
Edit workspace
Edit workspace
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Choose Objects Transform Selected Nodes, and choose one of the following commands: |
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Flip — moves selected nodes along the vertical axis (those on top go the bottom and vice versa). On a single node, the command flips the node’s control arms. |
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Mirror — moves selected nodes along the horizontal axis (those on the left go to the right and vice versa). On a single node, the command mirrors the node’s control arms. |
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Rotate — rotates the selected nodes by the current rotation setting. Applied to a single node, the control arms (if any) will rotate. |
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Skew X — moves selected nodes to the left or right (along the horizontal axis) using the current skew setting |
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Skew Y — moves selected nodes to the left or right (along the vertical axis) using the current skew setting |
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Contract — moves the selected nodes closer to each other by the current contraction setting. This command cannot be applied to a single node. |
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Expand — moves the selected nodes away from each other by the current expansion setting. This command cannot be applied to a single node. |
Edit workspace
To constrain the control arms to fixed angles (45-degree increments), hold down Shift as you drag.
Edit workspace
Edit workspace
If you delete a node in the middle of an open contour, the vector object becomes two separate contours. If you delete a node in a closed contour, the contour opens.
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