Stroke Attributes controls


You can apply a merge mode to a brush variant to control how brushstrokes interact with the underlying colors within the currently selected layer or the canvas. This technique allows you to produce similar results to applying composite method to layers. In addition, it allows you to control where the effect is applied. For more information about composite methods, see Blending layers by using composite methods.

You can set some stroke attributes on the property bar. For more information, see To choose a dab profile using the property bar.

To apply a merge mode

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1 Choose Window Brush Control Panels Brush Media Stroke Attributes.
2 Enable the Use Stroke Attributes check box.
3 Move the Stroke Opacity slider.
4 From the Merge Mode list box, choose one of the following merge modes:

 

Merge Mode
Description
Color
Creates a new color by combining the luminance of the underlying color with the hue and saturation of the brushstroke color. This method is the opposite of Luminosity.
Color Burn
Simulates the photographic technique called burning, which darkens image areas by increasing the exposure
Color Dodge
Simulates the photographic technique called dodging, which lightens image areas by decreasing the exposure
Colorize
Replaces the hue and saturation of the underlying color with the hue and saturation of the brushstroke color. You can use this mode to apply color to a grayscale image.
Darken
Darkens the underlying color with the brushstroke color — whichever is darker
Default
Covers and hides the underlying brushstrokes
Difference
Subtracts one color from the other, depending on which color has a greater brightness value
Dissolve
Combines the underlying color with the brushstroke color, based on opacity
Gel
Tints the underlying color with the brushstroke color. For example, a yellow brushstroke gives the underlying color a yellow cast.
GelCover
Uses a combination of the Default method and the Gel method
Hard Light
Multiplies, or screens colors, depending on the luminance of the underlying color
Hue
Creates a color by combining the luminance and saturation of the underlying color with the hue of the brushstroke color
Lighten
Colors with the underlying color or the brushstroke color — whichever is lighter
Luminosity
Creates a new color from the hue and saturation of the underlying color and the luminance of the brushstroke color. This method is the opposite of Color.
Magic Combine
Combines the brushstroke color with the underlying color based on luminance. The parts of the brushstroke that are lighter than the underlying color are visible. The parts that are darker are replaced by the lighter area of the underlying color.
Multiply
Combines colors to create a darker color
Normal
Works like the Default method; the brushstroke covers the underlying color.
Overlay
Combines colors while preserving the highlights and shadows of the underlying color
Pseudocolor
Translates the brushstroke’s luminance into hue
Reverse-Out
Inverts the colors beneath it
Saturation
Creates a color by combining the luminance and hue of the image color with the saturation of the layer color
Screen
Combines colors to create a lighter color
Shadow Map
Blocks light and combines colors while preserving the shadows of the underlying color
Soft Light
Darkens or lightens colors depending on the luminance of the underlying color

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