• | To create a texture |
• | To import a texture |
You create a texture by capturing the canvas or a layer. You can also create a texture from a selected area in an image. Textures are saved in the Corel Painter texture library format. All preset and custom textures are stored in libraries. For more information, see Working with Texture libraries.
To create a texture |
1 | Open or create an image. |
2 | Perform a task from the following table. |
Select the canvas in the Layers panel.
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Select a layer in the Layers panel.
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Choose the Rectangular Selection tool from the toolbox. Drag in the document window to select the area of the image that you want to capture as a texture.
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3 | In the Textures panel (Window Media Control Panels Textures), click the Capture Texture button. |
4 | Enter a name in the Save As box. |
The texture is added to the currently selected library. |
When you create a texture from a layer, Corel Painter preserves the transparent areas.
To import a texture |
1 | In the Textures panel (Window Media Control Panels Textures), click the Import Texture button. |
2 | In the Import Texture dialog box, browse to the folder where the texture is stored. |
3 | Choose a texture, and click Open. |
The texture is added to the current library. |
You can also import multiple textures.
Transparency is supported only for PNG images.
The texture that you import should not exceed the maximum size of 16 382 x 16 382 pixels.
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