Quick links to procedures on this page:

Particles - Thin Lines brush controls

Particle brushes emit particles from a central point, and in turn the particles draw a pattern of lines (paths) as they move across the canvas. You can adjust the appearance of the lines by using the controls on the Particle - Thin Lines brush panel. The lines of Particle brushes that use dynamic speckles can be adjusted by using the Dynamic Speckles panel. For more information, see Using Dynamic Speckles with Particle brushes.

The Glow check box makes particles shine, with colors building up to white. A dark background is required.

The Weight slider sets the opacity of particle paths. Use it together with Weight Jitter to add depth and dimension to rendered paths. The Weight Jitter slider randomly varies the opacity of individual particle paths.

Weight applied to a particle path

A brushstroke with low weight (left) and high weight (right)

Weight jitter applied to individual paths

A brushstroke with low weight jitter (left) and high weight jitter (right)

In addition, the Particles - Thin Lines panel includes two controls to adjust the opacity of Spring Particle brushes.

The Path Opacity slider sets the opacity of the particle path (the mark that each particle makes on the canvas).

The Spring Opacity slider sets the opacity of the springs (the links between the particles).

Left: High path opacity, zero spring opacity. Right: High spring opacity, zero path opacity.

A brushstroke with high path opacity, low spring opacity (left) and low path opacity, high spring opacity (right)

To access the Particles - Thin Lines brush controls Back to Top

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