The custom special effects offer you a wide range of effects to transform an image. You can create an artistic media painting, overlay an image with a customized image, or use a variety of blur, sharpen, and edge detect effects.
The Band pass effect (Effects Custom Band pass) adjusts the sharp and smooth areas on images. Sharp areas are areas where abrupt changes take place (for example, colors, edges, noise). Smooth areas are areas where gradual changes take place.
Original (left), Band pass effect (right)
The Bump map (Effects Custom Bump-map) effect adds texture and patterns to an image by embedding its surface with a relief based on the pixel values of a bump map image. The pixel values of the bump map image represent surface elevation. You can use a preset bump map or load a custom bump map image. You can specify the surface and lighting properties of the effect.
Original (left), Bump-map effect (right)
These User defined effects (Effects Custom User defined) let you create blur, sharpen, or edge detect special effects by defining a new color value for each pixel based on the color values of adjacent pixels. You define the value of the selected pixel numerically, by typing values in a grid. The central box in the grid represents the selected pixel, and the boxes around it represent the adjacent pixels. The number you type in the central box of the grid is multiplied by the original color value of the selected pixel. The resulting number (the new color value of the selected pixel) can be further modified by choosing how much it is influenced by the values of the adjacent pixels, which can be added to or subtracted from the value of the selected pixel. For example, if you type 0 in all the boxes surrounding the central pixel, the pixel’s value is not influenced by the adjacent pixels, but only by the number you type in the central box. All numbers you type in the grid are multiplied by the corresponding pixel values and added together to create a new value for the pixel. The new pixel value is then divided by a divisor value you choose. If the divisor is the same as the number you type in the central box, then they will cancel each other out, and the new pixel value will depend only on the values of the adjacent pixels. The result of all numerical operations in the grid represents the final color value (1 to 255) of the pixel.
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