Blend objects


You can create interesting effects by blending objects with other objects that are below them in the stacking order, or by blending objects with the background. As you experiment with settings, the transparency effect previews in the image window.

To blend an object

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1 Right-click an object in the Objects docker, and choose Object properties.
2 In the Object properties dialog box, click the General tab.
3 Choose the channel you want to blend from the Blend list box.
4 On the Active object graph and the Composite underlying graph, drag any of the following nodes:
Increasing maximum (upper-left node) — specifies the upper maximum grayscale value of the pixels in the object
Increasing minimum (lower-left node) — specifies the upper minimum grayscale value of the pixels in the object
Decreasing maximum (upper-right node) — specifies the lower maximum grayscale value of the pixels in the object
Decreasing minimum (lower-right node) — specifies the lower minimum grayscale value of the pixels in the object

 

You can also
Choose a blending method
Click a merge mode in the Merge list box.
Adjust the opacity
Drag the Opacity slider.

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The boxes to the right of the Blend list box display the grayscale and transparency values of the selected object’s pixels.

You can specify the grayscale values of pixels on a scale of 0 (black) to 255 (white), and the opacity of pixels on a scale of 0 (transparent) to 100 (opaque). Pixels in the active object that fall outside the specified range are hidden, so the pixels of the underlying object are visible.

 

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