Texture fills
Texture fills are three-dimensional patterns. You can use existing texture fills, such as water, minerals, and clouds, or you can edit a texture to create your own texture fill. You cannot import files to use as texture fills.
When you edit a texture fill, you can modify its parameters, such as softness, density, brightness, and colors. Parameters vary for each texture. After you have edited a texture fill, you can save it for future use.
You can modify the attributes of a texture fill to change its appearance.
To apply a texture fill
1
In the toolbox, click the
Fill tool
.
If you want to fill an
object, you must select it by using the
Pick tool
before applying the fill.
2
Click the
Texture fill button
on the property bar.
3
Click the
Edit fill button
on the property bar.
4
In the
Edit fill dialog box, choose a texture library from the
Texture library list box.
5
Choose a texture from the
Fill picker.
6
Click where you want to apply the fill in the image.
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Edit the texture fill parameters
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In the Edit fill dialog box, type values in the texture parameter boxes.
The parameters vary depending on the texture.
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Preview random changes in the appearance of a selected texture
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Click the Randomize button. Each time the button is clicked, random changes are made to unlocked parameters, and the modified texture is displayed in the Preview window.
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Arrange the tiles so that alternating tiles are reflections of each other
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Click Transformations, and click the Mirror tiles horizontally or the Mirror tiles vertically button.
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Change the size of the fill
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Click Transformations, and type values in the Fill width and Fill height boxes.
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Move the center of the fill up, down, left, or right
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Click Transformations, and type values in the X and Y boxes.
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Rotate the fill at a specified angle
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Click Transformations, and type a value in the Rotate box.
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Slant the fill at a specified angle
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Click Transformations, and type a value in the Skew box.
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Specify a row or column offset as a percentage of the tile’s width or height
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Click Transformations, and click the Row offset or the Column offset button. Type a value in the % of tile box.
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Specify the bitmap resolution of the texture fill
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Click Texture resolution and size, and type a value in the Bitmap resolution box.
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Click the Save texture button , and type a name in the Texture name box in the Save texture as dialog box. Choose a library from the Library name list box.
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Specify a value for the opacity of the fill
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Type a value in the Fill transparency box on the property bar. Higher values increase the transparency.
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Specify how the fill spreads based on the color similarity of adjacent pixels
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Type a value in the Tolerance box on the property bar. A value of 100 fills the entire object or area.
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Change the way colors are combined
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Choose a merge mode from the Merge mode list box on the property bar.
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