Texture fills


Texture fills are three-dimensional patterns. You can use existing texture fills, such as water, minerals, and clouds, or you can edit a texture to create your own texture fill. You cannot import files to use as texture fills.

When you edit a texture fill, you can modify its parameters, such as softness, density, brightness, and colors. Parameters vary for each texture. After you have edited a texture fill, you can save it for future use.

You can modify the attributes of a texture fill to change its appearance.

To apply a texture fill

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1 In the toolbox, click the Fill tool .
If you want to fill an object, you must select it by using the Pick tool before applying the fill.
2 Click the Texture fill button on the property bar.
3 Click the Edit fill button on the property bar.
4 In the Edit fill dialog box, choose a texture library from the Texture library list box.
5 Choose a texture from the Fill picker.
6 Click where you want to apply the fill in the image.

 

You can also
Edit the texture fill parameters
In the Edit fill dialog box, type values in the texture parameter boxes.
The parameters vary depending on the texture.
Preview random changes in the appearance of a selected texture
Click the Randomize button. Each time the button is clicked, random changes are made to unlocked parameters, and the modified texture is displayed in the Preview window.
Arrange the tiles so that alternating tiles are reflections of each other
Click Transformations, and click the Mirror tiles horizontally or the Mirror tiles vertically button.
Change the size of the fill
Click Transformations, and type values in the Fill width and Fill height boxes.
Move the center of the fill up, down, left, or right
Click Transformations, and type values in the X and Y boxes.
Rotate the fill at a specified angle
Click Transformations, and type a value in the Rotate box.
Slant the fill at a specified angle
Click Transformations, and type a value in the Skew box.
Specify a row or column offset as a percentage of the tile’s width or height
Click Transformations, and click the Row offset or the Column offset button. Type a value in the % of tile box.
Specify the bitmap resolution of the texture fill
Click Texture resolution and size, and type a value in the Bitmap resolution box.
Save the texture fill
Click the Save texture button , and type a name in the Texture name box in the Save texture as dialog box. Choose a library from the Library name list box.
Specify a value for the opacity of the fill
Type a value in the Fill transparency box on the property bar. Higher values increase the transparency.
Specify how the fill spreads based on the color similarity of adjacent pixels
Type a value in the Tolerance box on the property bar. A value of 100 fills the entire object or area.
Change the way colors are combined
Choose a merge mode from the Merge mode list box on the property bar.

 

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