Paint Layering controls


You can use paint layering to control how paint builds up on the currently selected layer or the canvas. Each brushstroke will layer over another, blending with the underlying paint. Paint layering lets you create a richness of depth and texture, just as an artist would apply layers of paint on a canvas in the real world.

Depending on the merge mode chosen, this technique can produce similar results like applying composite methods to layers. With paint layering, however, you can toggle the effect on a per brushstroke basis, which allows you to control where the effect is applied.

For example, the Screen merge mode will combine the brushstroke color with the underlying paint, building to an overall lighter color blend. Conversely, the Darken merge mode will produce a darker blend of the current color and the underlying paint. You can also control the opacity of the brushstroke being merged with the current layer by adjusting the Paint Layer Opacity setting.

For more information about composite methods, see Blending layers by using composite methods.

To use paint layering

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1 Choose Window Brush Control Panels Brush Media Paint Layering.
2 Enable the Use Paint Layering check box.
3 Move the Paint Layer Opacity slider.
4 From the Merge Mode list box, choose one of the following merge modes:

 

Merge Mode
Description
Color
Creates a new color by combining the luminance of the underlying color with the hue and saturation of the brushstroke color. This method is the opposite of Luminosity.
Color Burn
Simulates the photographic technique called burning, which darkens image areas by increasing the exposure
Color Dodge
Simulates the photographic technique called dodging, which lightens image areas by decreasing the exposure
Colorize
Replaces the hue and saturation of the underlying color with the hue and saturation of the brushstroke color. You can use this mode to apply color to a grayscale image.
Darken
Darkens the underlying color with the brushstroke color — whichever is darker
Default
Covers and hides the underlying brushstrokes
Difference
Subtracts one color from the other, depending on which color has a greater brightness value
Dissolve
Combines the underlying color with the brushstroke color, based on opacity
Gel
Tints the underlying color with the brushstroke color. For example, a yellow brushstroke gives the underlying color a yellow cast.
GelCover
Uses a combination of the Default method and the Gel method
Hard Light
Multiplies, or screens colors, depending on the luminance of the underlying color
Hue
Creates a color by combining the luminance and saturation of the underlying color with the hue of the brushstroke color
Lighten
Colors with the underlying color or the brushstroke color — whichever is lighter
Luminosity
Creates a new color from the hue and saturation of the underlying color and the luminance of the brushstroke color. This method is the opposite of Color.
Magic Combine
Combines the brushstroke color with the underlying color based on luminance. The parts of the brushstroke that are lighter than the underlying color are visible. The parts that are darker are replaced by the lighter area of the underlying color.
Multiply
Combines colors to create a darker color
Normal
Works like the Default method; the brushstroke covers the underlying color.
Overlay
Combines colors while preserving the highlights and shadows of the underlying color
Pseudocolor
Translates the brushstroke’s luminance into hue
Reverse-Out
Inverts the colors beneath it
Saturation
Creates a color by combining the luminance and hue of the underlying color with the saturation of the brushstroke color
Screen
Combines colors to create a lighter color
Shadow Map
Blocks light and combines colors while preserving the shadows of the underlying color
Soft Light
Darkens or lightens colors depending on the luminance of the underlying color

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