| • | Using — lets you choose a method for applying the surface texture. The following methods are available: Paper, 3D Brushstrokes, Image Luminance, and Original Luminance. |
| • | Softness — lets you adjust the amount of distortion created by the texture. Increasing softness creates more intermediate steps, which produces a smoother distortion. |
| • | Inverted — lets you apply an inverted texture |
| • | Amount — controls how much surface texture is applied to the image. Moving the slider all the way to the right applies the maximum amount. |
| • | Picture — controls how much of the color from the original image is applied to the texture. At 100%, the full color of the picture shines through. Moving the slider to the left displays more black, leaving only the shine. |
| • | Shine — controls how much highlight appears on the surface of the texture. Higher Shine values make the texture look metallic. |
| • | Reflection — maps a clone source image or pattern onto the texture at a variable percentage |
| • | Brightness — controls the light intensity |
| • | Concentration — adjusts the spread of the light’s shine over the surface |
| • | Exposure — adjusts the overall lighting amount from darkest to brightest |
| • | Light Color — lets you change the light color |
| • | Simple lighting — lets you choose one from eight preset lights |
| • | Lighting sphere — lets you add, move, and delete custom lights when the Simple lighting check box is disabled. |