• | To create a new movie |
• | To create frame-by-frame animation |
The first step in creating a new animation is to create a movie. You can specify options such as the number of frames and the frame size. You can also choose how many onion skin layers you want to display. Onion skinning allows you to see multiple frames at the same time. You can view up to five frames at a time: the current frame and four other frames adjacent to it. This will help you determine where the next frame of motion should be drawn. For more information, see Using onion skinning.
Once you create a movie file, a blank frame displays in the document window so you can begin adding content by using brushes, and other tools. Once you complete a frame, you can use the navigation tools in the Frame stacks panel to display the next frame in the sequence, or whichever frame you want to work on next. You can play back the animation over and over as you create it, to be sure you have the correct flow of movement. The Frame stack panel must stay open when creating or editing movies. For more information, see Editing frame content.
To create a new movie |
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1 | Choose Movie ![]() |
2 | Type a filename in the Movie Name text box. |
3 | In the Canvas Settings area, type values in the Width and Height boxes. |
The standard digital video frame is 640 by 480 pixels, which is a 4:3 aspect ratio. Many people work at sizes consistent with this aspect ratio. |
4 | Type a value in the Resolution box. |
5 | In the Movie Settings area, type a value in the Number Of Frames box. |
You can also add, or remove, frames at a later time. |
6 | In the Layers Of Onion Skin area, enable the number of onion skin layers that you want. |
The number of onion skin layers determines the number of frames displayed in the Frame Stacks panel. For more information, see Using onion skinning. |
7 | In the Storage Type area, enable one of the following options: |
• | 8-bit Gray — displays 256 levels of gray |
• | 8-bit Color — displays system palette for 256 colors |
• | 15-bit Color With 1-bit Alpha — displays 32,768 colors and a layer for a channel |
• | 24-bit color With 8-bit Alpha — displays 16.7 million colors and a layer for an anti‑aliased channel |
8 | In the Enter Movie Name dialog box, use the controls to specify a location to save the file. |
9 | Click Save. |
The movie file is saved to the Painter Framestack .FRM format. |
When the movie opens, the Frame Stacks panel appears, and the document window displays the first frame of the movie. |
Click the Color chip, and choose a color from the Color dialog box.
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Click the Paper chip, and choose a paper texture from the Papers Textures panel.
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To create frame-by-frame animation |
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1 | With the Frame Stacks panel open in the document window, navigate to frame 1. |
2 | In the toolbox, click the Brush tool. |
3 | Click the Brush Selector on the Brush Selector bar. |
4 | In the Brush library panel, click a brush category, and click a brush variant. |
If you prefer, you can choose a different brush. |
5 | Paint the animation frame in the document window. |
6 | In the Frame Stacks panel, click the Step Forward button ![]() |
Changing frames automatically saves the frame. You cannot undo changes after the frame is saved. |
Repeat steps 5 and 6 until you complete all frames. |
You can view previous and future frames while working in the current frame with the onion skin view. You can enable the onion skin view by clicking Movie Show Onion Skin Layers.
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