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Applying pattern fills

You can fill objects with vector or bitmap pattern fills, as well as two-color fills.

A two-color pattern fill is composed only of the two colors that you choose. A vector pattern fill is a more complex vector graphic composed of lines and fills. A vector fill can have color or transparent background. A bitmap pattern fill is a bitmap image whose complexity is determined by its size, image resolution, and bit depth.

Corel DESIGNER provides a collection of vector and bitmap patterns that you can access. You can browse the available patterns, search patterns by keyword, mark patterns as favorites, vote for patterns that you like, or copy patterns from the Content Exchange to your personal library. For more information, see Managing fills and transparencies.

You can also create your own patterns. For example, you can create patterns from areas of the workspace or images that you import. Vector and bitmap patterns are made up of smaller units called tiles. Depending on the size of the object, the fill may consist of one or more tiles. The pattern is created by repeating the tile to fill up the object. You can create a new pattern by selecting an area of the workspace to use as a tile, or by using an imported image as a tile source.

After you create a new pattern, you can save it for future use or share it with other users on the Content Exchange. For more information, see Saving and sharing fills and transparencies.

You can modify pattern fills to suit your needs. For example, you can change the size of the pattern fill, or specify exactly where the fill begins by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill.

You can mirror the fill so that alternating tiles are reflections of each other. If you want a pattern fill to change according to actions you perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the object, the pattern becomes larger while the number of tiles remains the same.

Fills from left to right: Vector pattern, bitmap pattern, two-color.

To apply a two-color pattern fill Back to Top

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You can also mix colors in a two-color pattern fill by pressing Ctrl and clicking a color on the color palette.

You can also apply a fill by clicking the Interactive fill tool in the toolbox and clicking the Two-color pattern fill button on the property bar. You can drag colors from the color palette to the interactive handles to change the colors of the fill. You can mix colors by holding down Ctrl while dragging a color to the interactive handles.

To edit the attributes of the two-color fill, in the Property manager docker, click the arrow button at the bottom of the Fill section to display more fill options, and specify the attributes you want.

To apply a vector or bitmap pattern fill Back to Top

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You can also apply a vector or a bitmap pattern fill by clicking the Interactive fill tool in the toolbox, clicking the Vector pattern fill or Bitmap pattern fill button on the property bar, and choosing a fill from the Fill picker.

To create a vector or bitmap pattern from the workspace Back to Top

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Vector patterns can have transparent or color background.

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You can also click the New source from workspace button and select an area of the document to use as a tile source. In this case, the current settings in the Transformations area of the Property manager docker will apply to the new pattern.

To create a vector or bitmap pattern from an imported image Back to Top
To modify a vector or bitmap pattern fill Back to Top

 

Click the Mirror tiles horizontally or the Mirror tiles vertically button.
In the Seamless area, click the Radial button , or click the Linear button and move the slider.
Enable the Edge match check box, and move the slider.
Enable the Brightness check box, and move the slider.
Enable the Luminance check box, and move the slider.
Enable the Color check box, and move the slider.
Type values in the Fill width and Fill height boxes.
Type values in the X and Y boxes.
Click the Row offset or the Column offset button , and type a value in the % of tile box.
Enable the Transform with object check box.
Enable the Fill winding check box.

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You can also click the Interactive fill tool in the toolbox and use the controls on the property bar.

You can also skew or rotate tiles by clicking the Interactive fill tool in the toolbox, selecting an object, and dragging the skewing or rotation handles to change the appearance of the pattern.


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