Quick links to procedures on this page:
• |
• |
A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. Corel DESIGNER provides preset textures, and each texture has a set of options that you can change. You can use colors from any color model or palette to customize texture fills. Texture fills can hold only RGB colors; however, other color models and palettes can be used as a reference to select colors. For information about color models, see Understanding color models.
You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill. You can also specify exactly where these fills begin by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill.
You can rotate or skew the fill, adjust the tile size, and change the center of the texture to create a custom fill.
If you want a texture fill to change according to the actions you perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the filled object, the texture becomes larger while the number of tiles remains the same.
Texture fills can enhance a drawing. However, they also increase the size of a file and the time it takes to print, so you may want to use them in moderation.
To apply a texture fill |
1. |
Select an object.
|
2. |
Click Edit Property manager.
|
3. |
In the Property manager docker, click the Texture fill button
to display
texture fill options.
|
4. |
Choose a texture library from the Texture fill list box.
|
5. |
Choose a texture from the Texture fill picker.
|
To create a custom texture fill |
1. |
Select an object.
|
2. |
On the property bar, click the Fill button
, and choose Texture dialog
.
|
3. |
Choose a texture library from the Texture library list box.
|
4. |
Choose a texture from the Texture list.
|
5. |
Specify the settings you want in the texture attributes area.
|
You can modify the texture you choose from the texture library and save it to
another library, but you cannot save textures to or overwrite textures in the
texture library.
|
You can save a custom texture fill by clicking the plus sign (+) in the Texture
fill dialog box and typing a name in the Texture name box.
|
You can remove texture tiling by typing “0” in the X and Y boxes in the
Origin area.
|
You can also edit a texture fill in the Fill section of the Property manager
docker. Click the Texture fill button
to display the texture fill options, and
click the Texture fill properties button
to open the Texture fill dialog
box. Specify the options you want.
|
Copyright 2013 Corel Corporation. All rights reserved.