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Applying texture fills

A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. Corel DESIGNER provides preset textures, and each texture has a set of options that you can change. You can use colors from any color model or palette to customize texture fills. Texture fills can hold only RGB colors; however, other color models and palettes can be used as a reference to select colors. For information about color models, see Understanding color models.

You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill. You can also specify exactly where these fills begin by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill.

You can rotate or skew the fill, adjust the tile size, and change the center of the texture to create a custom fill.

If you want a texture fill to change according to the actions you perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the filled object, the texture becomes larger while the number of tiles remains the same.

Texture fills can enhance a drawing. However, they also increase the size of a file and the time it takes to print, so you may want to use them in moderation.

To apply a texture fill Back to Top
1.
 
Select an object.
2.
 
Click Edit Property manager.
3.
 
In the Property manager docker, click the Texture fill button to display texture fill options.
4.
 
Choose a texture library from the Texture fill list box.
5.
 
Choose a texture from the Texture fill picker.
To create a custom texture fill Back to Top
1.
 
Select an object.
2.
 
On the property bar, click the Fill button , and choose Texture dialog .
3.
 
Choose a texture library from the Texture library list box.
4.
 
Choose a texture from the Texture list.
5.
 
Specify the settings you want in the texture attributes area.

You can also
 
Change the size of texture tiles
Click Tiling, and type values in the Width and Height boxes.
Move the center of the texture fill up, down, left, or right
Click Tiling, and type values in the X and Y boxes in the Origin area.
Specify a row or column offset as a percentage of the tile’s width or height
Click Tiling, and enable the Row or Column option. Type a value in the % of tile size box.
Rotate the texture fill at a specified angle
Click Tiling, and type a value in the Rotate box.
Modify the texture shape
Click Tiling, and type a value in the Skew box.
Apply object changes to the texture fill
Click Tiling, and enable the Transform fill with object check box.
Arrange the tiles so that alternating tiles are reflections of each other
Click Tiling, and enable the Mirror fill check box.

You can modify the texture you choose from the texture library and save it to another library, but you cannot save textures to or overwrite textures in the texture library.
You can save a custom texture fill by clicking the plus sign (+) in the Texture fill dialog box and typing a name in the Texture name box.
You can remove texture tiling by typing “0” in the X and Y boxes in the Origin area.
You can also edit a texture fill in the Fill section of the Property manager docker. Click the Texture fill button to display the texture fill options, and click the Texture fill properties button to open the Texture fill dialog box. Specify the options you want.

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