Glossary

A B C D E F G H I J K L M N O P Q R S T U V W Z

A
accelerator table
A file that contains a list of shortcut keys. Different tables are active depending on the task that you are performing.
alignment guides
Temporary guidelines that help align objects as you create, resize, or move them in relation to other nearby objects.
anchor point
The point that remains stationary when you stretch, scale, mirror, or skew an object. Anchor points correspond to the eight handles that appear when an object is selected, as well as the center of a selection box marked by an X.
animation file
A file that supports moving images; for example, animated GIF and QuickTime (MOV).
anti-aliasing
A method of smoothing curved and diagonal edges in images. Intermediate pixels along edges are filled to smooth the transition between the edges and the surrounding area.
arrow keys
Direction keys that move or “nudge” selected objects in small increments. You can also use arrow keys to position the cursor when you type or edit text on-screen or in a dialog box.
artistic text
A type of text created with the Text tool. Use artistic text to add short lines of text, such as titles, or to apply graphic effects, such as fitting text to a path, creating extrusions and blends, and creating all other special effects. An artistic text object can contain up to 32,000 characters.
aspect ratio
The ratio of the width of an image to its height (expressed mathematically as x:y). For example, the aspect ratio of an image that is 640 x 480 pixels is 4:3.
axonometric
A type of orthographic projection in which three faces of a projected cube are visible. Dimetric, trimetric, and isometric are types of axonometric projection.
B
base color
The color of the object that appears under a transparency. The base color and the color of the transparency combine in various ways depending on the merge mode you apply to the transparency.
baseline
An invisible line upon which text characters sit.
baseline grid
A series of evenly spaced horizontal lines that follow the pattern of a ruled notebook and help align text and objects.
baseline shift
The process of moving text characters above or below the baseline.
Bézier line
A straight or curved line made up of segments connected by nodes. Each node has control handles that allow the shape of the line to be modified.
bit depth
The number of binary bits that define the shade or color of each pixel in a bitmap. For example, a pixel in a black-and-white image has a depth of 1 bit, because it can only be black or white. The number of color values that a given bit depth can produce is equal to 2 to the power of the bit depth. For example, a bit depth of 1 can produce two color values (2 1=2), and a bit depth of 2 can produce 4 color values (2 2 = 4).
Bit depth ranges between 1 and 64 bits per pixel (bpp) and determines the color depth of an image.
bitmap
An image composed of grids of pixels or dots.
See also vector graphic.
black point
A brightness value that is considered black in a bitmap image. In Corel PHOTO-PAINT, you can set the black point to improve the contrast of an image. For example, in a histogram of an image, with a brightness scale of 0 (dark) to 255 (light), if you set the black point at 5, all pixels with a value greater than 5 are converted to black.
black-and-white color mode
A 1-bit color mode that stores images as two solid colors — black and white — with no gradations. This color mode is useful for line art and simple graphics. To create a black-and-white photo effect, you can use the grayscale color mode.
See also grayscale.
bleed
The part of the printed image that extends beyond the edge of the page. The bleed ensures that the final image goes right to the edge of the paper after binding and trimming.
blend
An effect created by transforming one object into another through a progression of shapes and colors.
bookmark
An indicator for marking an address on the Internet.
bounding box
The invisible box indicated by the eight selection handles surrounding a selected object.
brightness
The amount of light that is transmitted or reflected from a given pixel. In the HSB color mode, brightness is a measure of how much white a color contains. For example, a brightness value of 0 produces black (or shadow in photos), and a brightness value of 255 produces white (or highlight in photos).
C
calligraphic angle
The angle that controls the orientation of a pen to the drawing surface, like the slant of the nib on a calligraphy pen. A line drawn at the calligraphic angle has little or no thickness, but widens as its angle gets farther from the calligraphic angle.
cascading style sheet (CSS)
An extension to HTML that allows styles such as color, font, and size to be specified for parts of a hypertext document. Style information can be shared by multiple HTML files.
See also HTML.
center of rotation
The point around which an object rotates.
CGI script
An external application that is executed by an HTTP server in response to an action you perform in a Web browser, such as clicking a link, image, or another interactive element of a Web page.
character
A letter, number, punctuation mark, or other symbol.
child color
A color style created as a shade of another color style. For most of the available color models and palettes, child colors share the same hue as the parent, but have different saturation and brightness levels.
See also parent color.
choke
In commercial printing, a form of trapping created by extending the background object into the foreground object.
clipart
Ready-made images that can be imported into Corel applications and edited if required.
Clipboard
An area that is used to temporarily store cut or copied information. The information is stored until new information is cut or copied to the Clipboard, replacing the old.
clone
A copy of an object or an area of an image that is linked to a master object or image area. Most changes made to the master are automatically applied to its clones.
See also symbol.
closed object
An object defined by a path whose start point and end point are connected.
closed path
A path whose start point and end point are connected.
color cast
A color tint that often occurs in photos as a result of lighting conditions or other factors. For example, taking a photo indoors in dim incandescent light can result in a yellow color cast, and taking a photo outdoors in bright sunlight can result in a blue color cast.
color depth
The maximum number of colors an image can contain. Color depth is determined by the bit depth of an image and the displaying monitor. For example, an 8-bit image can contain up to 256 colors, while a 24-bit image can contain roughly up to 16 million colors. A GIF image is an example of an 8-bit image; a JPEG image is an example of a 24-bit image.
CMYK
A color mode made up of cyan (C), magenta (M), yellow (Y), and black (K). CMYK printing produces true blacks and a wide tonal range. In the CMYK color mode, color values are expressed as percentages; therefore, a value of 100 for an ink means that the ink is applied at full saturation.
code page
A code page is a table in the DOS or Windows operating system that defines which ASCII or ANSI character set is used for displaying text. Different character sets are used for different languages.
collection
A group of symbol library files.
color channel
An 8-bit grayscale version of an image. Each channel represents one level of color in the image; for example, RGB has three color channels, while CMYK has four. When all the channels are printed together, they produce the entire range of colors in the image.
See also RGB and CMYK.
color gamut
The range of colors that can be reproduced or perceived by any device. For example, a monitor displays a different color gamut than a printer, making it necessary to manage colors from original images to final output.
color mode
A system that defines the number and kind of colors that make up an image. Black-and-white, grayscale, RGB, CMYK, and paletted are examples of color modes.
color model
A simple color chart that defines the range of colors displayed in a color mode. RGB (red, green, blue), CMY (cyan, magenta, yellow), CMYK (cyan, magenta, yellow, black), HSB (hue, saturation, brightness), HLS (hue, lightness, saturation), and CIE L*a*b (Lab) are examples of color models.
color palette
A collection of solid colors from which you can choose colors for fills and outlines.
color profile
A description of the color-handling capabilities and characteristics of a device.
color separation
In commercial printing, the process of splitting colors in a composite image to produce a number of separate grayscale images, one for each primary color in the original image. In the case of a CMYK image, four separations (one for cyan, magenta, yellow, and black) must be made.
color space
In electronic color management, a virtual representation of a device or the color gamut of a color model. The boundaries and contours of a device’s color space are mapped by color management software.
See also color gamut.
color swatch
A solid-colored patch in a color palette.
color trapping
A printing term used to describe a method of overlapping colors to compensate for misaligned color separations (misregistration). This method avoids white slivers that appear between adjoining colors on a white page.
See also spread, choke, and overprinting.
color value
A set of numbers that define a color in a color mode. For example, in the RGB color mode, color values of 255 for red (R) and zero for both green (G) and blue (B) result in the color red.
combined object
An object created by combining two or more objects and converting them into a single curve object. A combined object takes on the fill and outline attributes of the last selected object. Sections where an even number of objects overlapped have no fill. Sections where an odd number of objects overlapped are filled. The outlines of the original objects remain visible.
compound blend
A blend created by blending the start or end object of one blend with another object.
concave
Hollowed or rounded inward like the inside of a bowl.
content
The object or objects that appear inside a container object when you apply PowerClip effects.
This term is also used to describe graphics resources included with the product such as clipart, photos, symbols, fonts, and objects.
constrain key
A key you hold to constrain drawing and editing to a shape or at an angle. The default key is Ctrl. You can change the default key to Shift, the Windows standard, on the Pick tool page of the Options dialog box.
contour
An effect created by adding evenly spaced concentric shapes inside or outside the borders of an object. This effect can also be used for creating cuttable outlines for devices, such as plotters, engraving machines, and vinyl cutters.
contrast
The difference in tone between the dark and light areas of an image. Higher contrast values indicate greater differences and fewer gradations between dark and light.
control object
The original object used to create effects such as envelopes, extrusions, drop shadows, contours, and objects created with the Linear pattern tool. Changes made to the control object control the appearance of the effect.
control handles
The handles that extend from a node along a curve that is being edited with the Shape tool. Control handles determine the angle at which the curve passes through the node.
convex
Curved or rounded outwards like the exterior of a sphere or circle.
crop
To cut unwanted areas of an image without affecting the resolution of the part that remains.
curve object
An object that has nodes and control handles, which you can manipulate to change the object’s shape. A curve object can be any shape, including a straight or curved line.
cusp
A point or corner created where two curves meet.
D
desktop
The area in a drawing where you can experiment and create objects for future use. This area is outside the borders of the drawing page. You can drag objects from the desktop area to the drawing page when you decide to use them.
DeviceN
A type of color space and device color model. This color space is multi-component, allowing color to be defined by other than the standard set of three (RGB) and four (CMYK) color components.
diacritical mark
An accent mark above, below, or through a written character; for example, the acute (é) and cedilla (ç) accents.
dimension line
A line that displays the size of objects or the distance or angle between objects.
dithering
A process used to simulate a greater number of colors when only a limited number of colors are available.
document grid
A series of evenly spaced horizontal and vertical lines that are used to help draw and arrange objects.
document navigator
The area at the bottom-left of the application window that contains controls for moving between pages and adding pages. The document navigator also displays the page number of the active page and the total number of pages in a drawing.
dpi (dots per inch)
A measure of a printer’s resolution in dots per inch. Typical desktop laser printers print at 600 dpi. Imagesetters print at 1270 or 2540 dpi. Printers with higher dpi capabilities produce smoother and cleaner output. The term dpi is also used to measure scanning resolution and to indicate bitmap resolution.
drawing
A document you create in Corel DESIGNER.
drawing page
The portion of a drawing window enclosed by a rectangle with a shadow effect.
drawing plane
The area bounded by two axes in the drawing profile. The top drawing plane is bounded by the x and z axes. The front drawing plane is bounded by the x and y axes. The right drawing plane is bounded by the y and z axes.
drawing profile
A group of settings that determines how three-dimensional objects are represented in two dimensions.
drawing window
The portion of the application window on which you can create, add, and edit objects.
drop shadow
A three-dimensional shadow effect that gives objects a realistic appearance.
duotone
An image in the duotone color mode is an 8-bit grayscale image that has been enhanced with one to four additional colors.
dynamic guides
Temporary guidelines that appear from the following snap points in objects — center, node, quadrant, and text baseline.
E
envelope
A closed shape that can be placed around an object to change the object’s shape. An envelope consists of segments connected by nodes. After an envelope has been placed around an object, the nodes can be moved to change the shape of the object.
exposure
A photographic term referring to the amount of light used to create an image. If not enough light is permitted to interact with the sensor (in a digital camera) or film (in a traditional camera), the image appears too dark (underexposed). If too much light is permitted to interact with the sensor or film, the image appears too light (overexposed).
extrusion
A feature that lets you apply a three-dimensional perspective by projecting lines from an object to create the illusion of depth.
F
feathering
The level of sharpness along the edges of a drop shadow.
fill
A color, bitmap, fountain, or pattern applied to an area of an image.
filter
An application that translates digital information from one form to another.
floating object
A bitmap with no background. Floating objects are also referred to as photo objects or cutout images.
font
A set of characters with a single style (such as italic), weight (such as bold), and size (such as 10 point) for a typeface such as Times New Roman.
fountain fill
A smooth progression of two or more colors applied to an area of an image that follow a linear, radial, conical, or square path. Two-color fountain fills have a direct progression from one color to another, while custom fills may have a progression of many colors.
fountain step
The shades of color that make up the appearance of a fountain fill. The more steps in a fill, the smoother the transition from the beginning color to the end color.
freehand marquee select
To marquee select objects or nodes while dragging the Shape tool and controlling the shape of the marquee box enclosure as if you were drawing a freehand line.
See also marquee select.
FTP (File Transfer Protocol)
A method of moving files between two computers. Many Internet sites have established repositories of material that can be accessed by using FTP.
G
GIF
A graphic file format designed to use a minimum of disk space and be easily exchanged between computers. This format is commonly used to publish images of 256 or fewer colors to the Internet.
glyph
Diamond-shaped handles that can be dragged to alter the form of a shape.
grab area
The area of a command bar that can be dragged. Dragging the grab area moves the bar, while dragging any other area of the bar has no effect. The location of the grab area depends on the operating system you are using, the orientation of the bar, and whether the bar is docked or undocked. Command bars with grab areas include toolbars, the toolbox, and the property bar.
gravity candidate
A snap point that attracts the pointer. A box, tooltip, or status bar prompt appears when the gravity candidate is active and has become a gravity source.
gravity field
The area around a gravity candidate. When the pointer is within this distance, a box or tooltip may appear, and a prompt appears on the status bar.
gravity source
An active gravity candidate that is the snap point when you click.
grayscale
A color mode that displays images by using 256 shades of gray. Each color is defined as a value between 0 and 255, where 0 is darkest (black) and 255 is lightest (white). Grayscale images, especially photos, are commonly referred to as “black and white.”
greeking
A method of representing text by using either words that have no meaning or a series of straight lines.
grid
A series of evenly spaced horizontal and vertical lines that are used to help draw and arrange objects.
See also document grid.
group
A set of objects that behave as one unit. Operations you perform on a group apply equally to each of its objects.
guideline
A horizontal, vertical, or slanted line that can be placed anywhere in the drawing window to aid in object placement.
gutter
The space between columns of text, also called the alley. In printing, the white space formed by the inside margins of two facing pages.
H
halftone
An image that has been converted from a continuous tone image to a series of dots of various sizes to represent different tones.
handles
A set of eight black squares that appear at the corners and sides of an object when the object is selected. By dragging individual handles, you can scale, resize, or mirror the object. If you click a selected object, the shape of the handles changes to arrows so that you can rotate and skew the object.
halo
A mask behind a line that makes it easier to see when the line is on top of another object. Halos are usually the same color as the page.
histogram
A histogram consists of a horizontal bar chart that plots the brightness values of the pixels in your bitmap image on a scale from 0 (dark) to 255 (light). The left part of the histogram represents the shadows of an image, the middle part represents the midtones, and the right part represents the highlights. The height of the spikes indicates the number of pixels at each brightness level. For example, a large number of pixels in the shadows (the left side of the histogram) indicates the presence of image detail in the dark areas of the image.
hotspot
The area of an object that you can click to jump to the address specified by a URL.
hot zone
The distance from the right margin at which hyphenation begins.
HSB (hue, saturation, brightness)
A color model that defines three components: hue, saturation, and brightness. Hue determines color (yellow, orange, red, and so on); brightness determines perceived intensity (lighter or darker color); and saturation determines color depth (from dull to intense).
HTML
The World Wide Web authoring standard comprised of markup tags that define the structure and components of a document. The tags are used to tag text and integrate resources (such as images, sound, video, and animation) when you create a Web page.
hue
The property of a color that allows it to be classified by its name. For example, blue, green, and red are all hues.
hyperlink
An electronic link that provides access directly from one place in a document to another place in that document or to another document.
I
icon
A pictorial representation of a tool, object, file, or other application item.
image map
A graphic in an HTML document that contains clickable areas that link to locations on the World Wide Web, to other HTML documents, or to graphics.
image resolution
The number of pixels per inch in a bitmap measured in ppi (pixels per inch) or dpi (dots per inch). Low resolutions can result in a grainy appearance of the bitmap; high resolutions can produce smoother images but result in larger file sizes.
imagesetter
A high-resolution device that creates film or film-based paper output used in the production of plates for printing presses.
insert
To import and place a photo image, clipart object, or sound file into a drawing.
intensity
Intensity is a measure of the brightness of the light pixels in a bitmap compared with the darker midtones and dark pixels. An increase in intensity increases the vividness of whites while maintaining true darks.
interlacing
In GIF images, a method that lets you display a Web-based image on the screen at a low, blocky resolution. As the image data loads, the image quality improves.
isometric
A type of projection characterized by three axes at right angles. Objects can be represented as three-dimensional by projecting them. A square becomes one of the faces of a cube when it is projected. Isometric projections use angles that are increments of 30 degrees.
J
JavaScript
A scripting language used on the Web to add interactive functions to HTML pages.
JPEG
A format for photographic images that offers compression with some loss of image quality. Because of their compression (up to 20 to 1) and small file size, JPEG images are widely used in Internet publishing.
JPEG 2000
An improved version of the JPEG file format that features better compression and allows you to attach image information and assign a different compression rate to an image area.
justify
To modify the spacing between characters and words so that the edges on the left, right, or both margins of a block of text are even.
K
kerning
The space between characters, and the adjustment of that space. Often, kerning is used to place two characters closer together than usual, for example WA, AW, TA, or VA. Kerning increases readability and makes letters appear balanced and proportional, especially at larger font sizes.
knockout
A printing term that refers to an area where underlying colors have been removed so that only the top color prints. For example, if you print a small circle on a large circle, the area under the small circle is not printed. This ensures that the color used for the small circle remains true instead of overlapping and mixing with the color used for the large circle.
L
Lab
A color model that contains a luminance (or lightness) component (L) and two chromatic components: “a” (green to red) and “b” (blue to yellow).
layer
A transparent plane on which you can place objects in a drawing.
leader tabs
A row of characters placed between text objects to help the reader follow a line across white space. Leader tabs are often used in place of tab stops, especially before text that is flush right such as in a list or table of contents.
leading
The spacing between lines of text. Leading is important for both readability and appearance.
library
The area in a Corel DESIGNER (DES) file that contains symbol definitions and information about instances.
lightness
The level of brightness that is shared between a transparency and the object to which it is applied. For example, if a transparency is applied to an object whose color appears bright, the transparency color takes on a comparable brightness. The same is true for a transparency that is applied to an object whose color appears dark — the transparency takes on a comparable darkness.
lossless
A kind of file compression that maintains the quality of an image that has been compressed and decompressed.
lossy
A kind of file compression that results in noticeable degradation of image quality.
LZW
A lossless file compression technique that results in smaller file size and faster processing time. LZW compression is commonly used on GIF and TIFF files.
M
marquee select
To select objects or nodes by dragging the Pick tool or Shape tool diagonally and enclosing objects in a marquee box with a dotted outline.
master object
An object that has been cloned. Most changes you make to the master object are automatically applied to the clone.
master layer
A layer on a master page whose objects appear on every page of a multipage drawing. A master page can have more than one master layer.
master page
A virtual page that contains global objects, guidelines, and grid settings that apply to all pages in your document.
mesh fill
A type of fill that lets you add patches of color to the inside of a selected object.
micro nudge
To move an object in small increments.
See also nudge and super nudge.
miter limit
A value that determines when two lines that meet at a sharp angle switch from a pointed (mitered) joint to a squared-off (beveled) joint.
moiré pattern
The visual effect of radiating curves created by superimposing two regular patterns. For example, a moiré pattern can result from overlapping two halftone screens of different angles, dot spacing, and dot size. Moiré patterns are the undesirable result of rescreening an image with a different halftone screen or with the same halftone screen on an angle different from the original.
multiple select
To select multiple objects by using the Pick tool, or multiple nodes by using the Shape tool.
N
nested group
A group of two or more groups that behaves as one object.
nested PowerClip objects
Containers that hold other containers to form complex PowerClip objects.
nested symbol
A symbol definition that contains one or more other definitions.
nodes
The square points at each end of a line or curve segment. You can change the shape of a line or curve by dragging one or more of its nodes.
noise
In bitmap editing, random pixels on the surface of a bitmap, resembling static on a television screen.
nonprinting characters
Items that appear on the screen but do not print. They include the rulers, guidelines, table gridlines, hidden text, and formatting symbols, such as spaces, hard returns, tabs, and indents.
nudge
To move an object in increments.
See also micro nudge and super nudge.
O
object
A generic term for any item you create or place in a drawing. Objects include lines, shapes, graphics, and text.
one-point perspective
An effect created by lengthening or shortening one side of an object to create the impression that the object is receding from view in one direction.
opacity
The quality of an object that makes it difficult to see through. If an object is 100 percent opaque, you cannot see through it. Opacity levels under 100 percent increase the transparency of objects.
See also transparency.
open object
An object defined by a path whose start point and end point are not connected.
origin
The point in the drawing window at which the rulers intersect.
orthogonal
A view of an object that is perpendicular to one plane. A cube appears as a square since only one plane is visible.
output resolution
The number of dots per inch (dpi) that an output device, such as an imagesetter or laser printer, produces.
outline
The line that defines the shape of an object.
overexposure
Excessive light in an image that gives it a washed-out appearance.
See also exposure.
overprinting
Overprinting is achieved by printing one color over another. Depending on the colors you choose, the overprinted colors mix to create a new color, or the top color covers the bottom color. Overprinting a dark color on a light color is often used to avoid registration problems that occur when color separations are not precisely aligned.
See also color trapping, choke, and spread.
P
paletted color mode
An 8-bit color mode that displays images of up to 256 colors. You can convert a complex image to the paletted color mode to reduce file size and to achieve more precise control of the colors used throughout the conversion process.
pan (Corel DESIGNER)
To move the drawing page around in the drawing window. Panning changes the page view in the same way that scrolling moves the drawing up, down, to the left, or to the right in the drawing window. When working at high magnification levels where not all of the drawing is displayed, you can quickly pan to see parts of the drawing that were previously hidden.
PANOSE font matching
A feature that lets you choose a substitute font if you open a file that contains a font not installed on your computer. You can make a substitution for the current working session only, or you can make a permanent substitution, so that the new font is automatically displayed when you save and reopen the file.
PANTONE process colors
The colors that are available through the PANTONE Process Color System, which is based on the CMYK color model.
paragraph text
A text type that allows you to apply formatting options and directly edit large blocks of text.
parent color
An original color style that you can save and apply to objects in a drawing. You can create child colors from the parent color.
See also child color.
path
The basic component from which objects are constructed. A path can be open (for example, a line) or closed (for example, a circle), and it can be made up of a single line or curve segment or many joined segments.
pattern fill
A fill consisting of a series of repeating vector objects or images.
pixel
A colored dot that is the smallest part of a bitmap.
See also resolution.
PNG (Portable Network Graphics)
A graphic file format designed for use in online viewing. This format can import 24-bit color graphics.
point
A unit of measure used primarily in typesetting to define type sizes. There are approximately 72 points to an inch and 12 points to a pica.
PostScript fill
A type of texture fill designed using the PostScript language.
PowerClip effect
A way of arranging objects that lets you contain one object inside another.
PowerClip object
An object created by placing objects (contents objects) inside other objects (container objects). If the contents object is larger than the container object, the contents object is automatically cropped. Only the contents that fit inside the container object are visible.
process color
In commercial printing, colors that are produced from a blend of cyan, magenta, yellow, and black. This is different from a spot color, which is a solid ink color printed individually (one printing plate is required for each spot color).
progressive
In JPEG images, a method of having the image appear on screen in its entirety, at a low, blocky resolution. As the image data loads, the image quality progressively improves.
Q
QuickCorrect
A feature that automatically displays the fully worded form for abbreviations or the correct form for errors as you type. You can use QuickCorrect to capitalize words or to correct common spelling and typographic errors automatically; for example, QuickCorrect can replace “asap” with “as soon as possible” and “hte” with “the.”
A feature that automatically displays the fully worded form for abbreviations or the correct form for errors as you type. You can use QuickCorrect to capitalize words or to correct common spelling and typographic errors automatically; for example, QuickCorrect can replace “asap” with “as soon as possible” and “hte” with “the.”
R
radius
As applied to orbits, sets the distance between the center of the brushstroke and the nibs that travel around the center of the brushstroke when you paint with orbits. Increasing this value increases the size of the brushstroke.
range sensitivity
A paletted color mode option that lets you specify a focus color for the paletted conversion. You can adjust the color and specify its importance to guide converting.
rasterized image
An image that has been rendered into pixels. When you convert vector graphic files to bitmap files, you create rasterized images.
render
To capture a two-dimensional image from a three-dimensional model.
resample
To change the resolution and dimensions of a bitmap. Upsampling increases the size of the image; downsampling decreases the size of the image. Resampling with fixed resolution lets you maintain the resolution of the image by adding or subtracting pixels while varying the image size. Resampling with variable resolution keeps the number of pixels unchanged while changing the image size, resulting in lower or higher resolution than that of the original image.
resolution
The amount of detail that an image file contains, or that an input, output, or display device is capable of producing. Resolution is measured in dpi (dots per inch) or ppi (pixels per inch). Low resolutions can result in a grainy appearance; high resolutions can produce higher quality images but result in larger file sizes.
rich text
Rich text supports text formatting, such as bold, italics, and underlining, as well as different fonts, font sizes, and colored text. Rich text documents can also include page formatting options, such as custom page margins, line spacing, and tab widths.
RGB
A color mode in which the three colors of light (red, green, and blue) are combined in varying intensities to produce all other colors. A value between 0 and 255 is assigned to each channel of red, green, and blue. Monitors, scanners, and the human eye use RGB to produce or detect color.
rollover
An interactive object or group of objects that changes its appearance when you click or point to it.
round-tripping
The conversion of a document saved in one file format, such as Portable Document Format (PDF), to another format, such as Corel DESIGNER (DES) and then back again.
rotate
To reposition and reorient an object by turning it around its center of rotation.
ruler
A horizontal or vertical bar marked off in units and used to determine the size and position of objects. By default, the rulers appear on the left side and along the top of the application window, but they can be hidden or moved.
S
saturation
The purity or vividness of a color, expressed as the absence of white. A color that has 100 percent saturation contains no white. A color with 0 percent saturation is a shade of gray.
scale
To change an object’s horizontal and vertical dimensions proportionally by a specified percentage. For example, scaling a rectangle that is 1 inch high and 2 inches wide by 150 percent results in a rectangle that is 1.5 inches high and 3 inches wide. The aspect ratio of 1:2 (height to width) is maintained.
segment
The line or curve between nodes in a curve object.
selection box
An invisible rectangle with eight visible handles that appears around any object you select using the Pick tool.
simple wireframe view
An outline view of a drawing that hides fills, extrusions, contours, and intermediate blend shapes. Bitmaps are displayed in monochrome.
size
To change an object’s horizontal and vertical dimensions proportionally by changing one of the dimensions. For example, a rectangle with a height of 1 inch and a width of 2 inches can be sized by changing the value of the height to 1.5 inches. A width of 3 inches automatically results from the new height value. The aspect ratio of 1:2 (height to width) is maintained.
skew
To slant an object vertically, horizontally, or both.
snap
To force an object that is being drawn or moved to align automatically to a point on the grid, a guideline, or another object.
source object
The object you use to perform a shaping action on another object, such as welding, trimming, or intersecting. The source object receives the fill and outline attributes of the target object.
See also target object.
splash screen
The screen that appears when Corel DESIGNER starts. It monitors the progress of the startup process and provides information about copyright and registration.
split blend
A single blend that is broken into two or more components to create a compound blend. The object where the blend is split becomes the end object for one component of the blend and start object for the other.
spot color
In commercial printing, a solid ink color that prints individually, one plate per spot color.
spread
In commercial printing, a type of trap that is created by extending the foreground object into the background object.
style
A set of attributes that controls the appearance of a specific type of object. There are three style types: graphic styles, text styles (artistic and paragraph), and color styles.
subpaths
Subpaths are the basic curves and shapes from which a single curve object is constructed.
subscript
Text characters that are positioned below the baseline of the other characters in a line of text.
subtractive color model
A color model, such as CMYK, that creates color by subtracting wavelengths of light reflected from an object. For example, a colored ink appears blue if it absorbs all colors except blue.
super nudge
To move an object in large increments by pressing Shift and an Arrow key. The super nudge value is multiplied by the nudge value to obtain the distance by which the object is moved.
See also nudge and micro nudge.
superscript
Text characters that are positioned above the baseline of the other characters in a line of text.
swap disk
Hard drive space used by applications to artificially increase the amount of memory available in your computer.
swatch
One of a series of solid-colored patches used as a sample when selecting color. A printed booklet of swatches is called a swatchbook. Swatch also refers to the colors contained in the color palette.
symbol
A reusable object or group of objects. A symbol is defined once and can be referenced many times in a drawing.
symbol instance
An occurrence of a symbol in a drawing. A symbol instance automatically inherits any changes made to the symbol. You can also apply unique properties to each instance, including size, position, and uniform transparency.
T
target object
The object you perform a shaping action on, such as welding, trimming, or intersecting with another object. The target object retains its fill and outline attributes while copying these attributes to the source objects used to perform the action.
See also source object.
template
A predefined set of information that sets the page size, orientation, ruler position, and grid and guideline information. A template may also include graphics and text that can be modified.
text frame
The rectangle that appears as a series of dashed lines around a block of paragraph text created using the Text tool.
text style
A set of attributes that controls the appearance of text. There are two text style types: artistic text styles and paragraph text styles.
texture fill
A fractally generated fill that, by default, fills an object or image area with one image instead of with a series of repeating images.
threshold
A level of tolerance for tonal variation in a bitmap.
thumbnail
A miniature, low-resolution version of an image or illustration.
tick
Invisible divisions to which your pointer gravitates.
tiling
The technique of repeating a small image across a large surface. Tiling is often used to create a patterned background for Web pages.
tint
In photo editing, a tint often refers to a semitransparent color applied over an image. Also called a color cast.
In printing, a tint refers to a lighter shade of a color created with halftone screening — for example, a spot color.
See also halftone.
tonal range
The distribution of pixels in a bitmap image from dark (a value of zero, indicating no brightness) to light (a value of 255, indicating full brightness). Pixels in the first third of the range are considered shadows, pixels in the middle third of the range are considered midtones, and pixels in the last third of the range are considered highlights. Ideally, the pixels in an image should be distributed across the entire tonal range. A histogram is an excellent tool for viewing and evaluating the tonal range of images.
tone
The variations in a color or the range of grays between black and white.
transparency
The quality of an object that makes it easy to see through. Setting lower levels of transparency causes higher levels of opacity and less visibility of the underlying items or image.
See also opacity.
trapping
See color trapping.
tree view
A hierarchical view of folders, sub-folders, and files. In the Symbol manager docker, the tree shows the current document at the top, followed by collections and library files.
TrueType fonts
A font specification developed by Apple. TrueType fonts print the way they appear on the screen and can be resized to any height.
TWAIN
By using the TWAIN driver supplied by the manufacturer of the imaging hardware, Corel graphics applications can acquire images directly from a digital camera or scanner.
two-point perspective
An effect created by lengthening or shortening two sides of an object to create the impression that the object is receding from view in two directions.
U
underexposure
Insufficient light in an image.
See also exposure.
uniform fill
A type of fill used to apply one solid color to your image.
See also fill.
Unicode
A character encoding standard that defines character sets for all written languages in the world by using a 16-bit code set and more than 65, 000 characters. Unicode lets you handle text effectively regardless of the language of the text, your operating system, or the application you are using.
URL (Uniform Resource Locator)
A unique address that defines where a Web page is located on the Internet.
V
vanishing point
A marker that appears when you select an extrusion or an object to which perspective has been added. With an extrusion, the vanishing point marker indicates the depth (parallel extrusion) or the point at which the extruded surfaces would meet if extended (perspective extrusion). In both cases, the vanishing point is indicated by an X.
vector graphic
An image generated from mathematical descriptions that determine the position, length, and direction in which lines are drawn. Vector graphics are created as collections of lines rather than as patterns of individual dots or pixels.
See also bitmap.
vector object
A specific object within a drawing that is created as a collection of lines rather than as patterns of individual dots or pixels. Vector objects are generated from mathematical descriptions that determine the position, length, and direction in which lines are drawn.
W
watermark
A small amount of random noise added to the luminance component of the image pixels which carries information about the image. This information survives normal editing, printing, and scanning.
weld
To combine two objects into a single curve object with a single outline. A source object is welded to a target object to create a new object that takes on the fill and outline attributes of the target object.
white point
The measurement of white on a color monitor that influences how highlights and contrast appear.
In image correction, the white point determines the brightness value that is considered white in a bitmap image. In Corel PHOTO-PAINT, you can set the white point to improve the contrast of an image. For example, in a histogram of an image, with a brightness scale of 0 (dark) to 255 (light), if you set the white point at 250, all pixels with a value greater than 250 are converted to white.
Windows Image Acquisition (WIA)
A standard interface and driver, created by Microsoft, for loading images from peripheral devices, such as scanners and digital cameras.
Z
zoom
To reduce or magnify the view of a drawing. You can zoom in to see details or zoom out for a broader view.
ZIP
A lossless file compression technique that results in smaller file size and faster processing time.

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