Modifying shape outlines and fills
You can choose the color, opacity, and width of the path outlining the shape, which is also known as a stroke. You can also control the way line ends are drawn and joined. In addition, you can apply a fill to a shape by choosing the color and opacity of the fill.
Stroke and fill attributes apply to both open and closed shapes. Before filling an open shape, Corel Painter closes the shape by connecting the endpoints with a straight line.
The Flatness slider controls how many straight lines the program uses to approximate a curve when printing. PostScript output devices create curved lines by linking a series of short, straight lines that progress in angle. The smaller the flatness setting, the greater the number of straight lines, and the more accurate the curve.
You can also change the default shape attributes. For more information, see Setting preferences for drawing shapes. In addition, you can paint a shape after the shape has been committed to a pixel-based image layer. For information, see Converting shapes to image layers.
To modify a shape’s outline attributes
1
Choose the
Shape Selection tool
from the toolbox, and click a shape.
You can select multiple shapes by holding down
Shift while clicking the shapes.
2
On the property bar, perform an action from the following table:
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Apply an outline to a shape
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Enable the Stroke check box.
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Remove an outline from a shape
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Disable the Stroke check box.
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Click the Stroke Color flyout button, and choose a color in the color selector.
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Adjust the outline opacity
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Click the Shape Attributes flyout button , and move the Opacity slider in the Stroke area.
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Move the Stroke Width slider.
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Modify the appearance of endpoints of open shapes
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Click the Shape Attributes flyout button , and click one of the following Endcap buttons: Projecting , Round , or Butt .
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Modify the appearance of corners where two line segments connect
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On the property bar, click the Shape Attributes flyout button , and click one of the following Miter buttons: Miter , Round , or Bevel .
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Set the miter limit to smooth out the sharpness of lines that join at a sharp angle
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On the property bar, click the Shape Attributes flyout button , and move the Miter Limit slider.
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You can also set shape outline attributes in the Shape Attributes panel (Window Shape Attributes).
To set shape fill attributes
1
Choose the
Shape Selection tool
from the toolbox, and click a shape.
You can select multiple shapes by holding down
Shift while clicking the shapes.
2
On the property bar, perform an action from the following table:
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Enable the Fill check box.
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Disable the Fill check box.
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Click the Fill Color flyout button, and choose a color in the color selector.
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Click the Shape Attributes flyout button , and move the Opacity slider in the Fill area.
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Fill overlapping areas of multiple shapes
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Click the Shape Attributes flyout button , and click the Fill Overlaps button.
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Leave overlapping areas unfilled
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Click the Shape Attributes flyout button , and click the Don’t Fill Overlaps button. Multiple overlaps alternate between filled and not filled.
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You can also fill a shape by choosing Edit Fill command or the Paint Bucket tool . Because these methods apply pixel data to the region, Corel Painter first converts the shape to a pixel-based layer. For more information, see Applying a color as a fill. After you commit the shape, you cannot re-access the shape-specific controls.
You can also set shape fill attributes in the Shape Attributes panel (Window Shape Attributes).
To set shape flatness
1
Choose the
Shape Selection tool
from the toolbox, and click a shape.
You can select multiple shapes by holding down
Shift while clicking the shapes.
2
On the property bar, click the
Shape Attributes flyout button
, and adjust the
Flatness slider.
Usually, it is not necessary to change the flatness setting. You may want to change it to adjust for a particular high resolution printer or to avoid a PostScript limitcheck error. Check with your output service to find out if they have a recommended flatness setting.
A change in flatness appears only in your output, not on your screen.