Quick links to procedures on this page:

Painting with textures

Texture painting lets you add textures to your projects by taking the color and luminance components of a source image — the texture — and transposing them onto another surface — your painting — using different brush methods. Texture painting works with brushes that use any of the following dab types: Circular, Computed Circular, Captured, Single-Pixel, Dynamic Speckle Bristle, and Particle types (Flow, Gravity, and Spring).

You can display a representation of the texture onscreen to help you move it, position it precisely, and manipulate it in relation to the underlying brushstrokes or image. In addition, you can control how much of the underlying image you see through a texture. If you don’t want to see the texture or it’s obscuring your ability to paint, you can hide it.

You can quickly adjust the visibility of a texture by using the controls on the property bar. (1) Show Texture button; (2) Visibility slider.

Before you apply a texture, you can modify its appearance to suit your composition and concept. For example, you can scale, rotate, skew, or distort a texture interactively in the image window.

From left to right: Original texture; The texture after distorting; The texture is blended into a model. Model by Erik Holmen.

When you finish adjusting a texture and you are satisfied with the result, you can save it and begin painting with it. When you save a texture, it is added it to the current texture library.

When you apply textures, you can specify how Texture brushes interact with previously applied brushstrokes. For more information, see Customizing Texture brushes.

To paint with a texture Back to Top

 

Note: If you are painting with a brush that uses Source Blending, click the Pick Up Underlying Color button . For information about source blending, see Blend the texture with the underlying image.
To show or hide the display of textures Back to Top

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You can assign a shortcut key to this command. For more information, see Customizing keys.

To control texture visibility Back to Top
To apply a transformation to a texture Back to Top

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After you finish making changes to a texture, it is recommended that you save it, so you can use it in the future.

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To reset the texture origin point, click the Reset reference point button .

To discard the changes that you have made to the selected texture and continue painting, click Cancel.

To invert a texture Back to Top

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