Quick links to procedures on this page:
Texture painting lets you add textures to your projects by taking the color and luminance components of a source image — the texture — and transposing them onto another surface — your painting — using different brush methods. Texture painting works with brushes that use any of the following dab types: Circular, Computed Circular, Captured, Single-Pixel, Dynamic Speckle Bristle, and Particle types (Flow, Gravity, and Spring).
You can display a representation of the texture onscreen to help you move it, position it precisely, and manipulate it in relation to the underlying brushstrokes or image. In addition, you can control how much of the underlying image you see through a texture. If you don’t want to see the texture or it’s obscuring your ability to paint, you can hide it.
You can quickly adjust the visibility of a texture by using the controls on the property bar. (1) Show Texture button; (2) Visibility slider.
Before you apply a texture, you can modify its appearance to suit your composition and concept. For more information, see Transforming and editing textures.
From left to right: original texture; the texture after distorting; the texture is blended into a model. Model by Erik Holmen.
When you apply textures, you can specify how Texture brushes interact with previously applied brushstrokes. For more information, see Customizing Texture brushes.
For information on creating, importing, transforming, and modifying textures, see Textures.
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Click the Show Texture button on the property bar. |
You can assign a shortcut key to this command. For more information, see Customizing keys.
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