Quick links to procedures on this page:
You can use a texture as a clone source. Explore the preset textures provided with Corel Painter, or create your own custom textures. For more information, see Creating textures. If you have content assets that you want to reuse, add them to the Texture library as textures, and then use them in your projects.
Create your content assets, import them into the Texture library, and use them as clone sources in your painting or photo collage.
Before you clone a texture, you can modify its appearance to suit your artistic vision. For more information, see To apply a transformation to a texture and To edit a texture.
As your composition progresses, you can further modify a clone source texture in the context of your painting. When you finish editing the texture and return to the clone document, you have the option to update the active clone source texture or create a new texture and add it to the current Texture library. Note that with both options, all layers will be merged and the undo levels will be lost. If you have added layers that you want to preserve, you need to export the source texture as a new document before you return to the clone source document.
If you want to keep a copy of the texture with the clone document, you can embed it, so the next time you open the document or share it with someone else, the texture will be in the document. For more information about embedding clone sources, see Working with embedded clone sources.
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In the Clone Source panel (Window Clone Source), choose Texture from the Source list box. |
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Tip: To adjust the texture visibility, move the Visibility slider. |
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In the Brush Selector panel (Window Brush Selector Panel), choose a cloner brush. |
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In the Clone Source panel (Window Clone Source), choose Texture from the Source list box. |
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Tip: To adjust the texture visibility, move the Visibility slider. |
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Enable the Show Source Image (with crosshair cursor) check box. |
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The Edit Source Texture dialog box opens to provide instructions on how to proceed after editing a texture clone source. |
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In the Source Image window, edit the clone source texture. |
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In the Edit Source Texture Options dialog box, enable one of the following options: |
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Create New — creates a new texture and saves it to the current Texture library, flattening all layers and deleting all undo levels |
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Update — replaces the current texture, flattening all layers and deleting all undo levels |
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Discard — removes changes from the selected texture |
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In the Clone Source panel (Window Clone Source), choose Texture from the Source list box. |
You can also embed a texture as a clone source image by selecting the texture in the Textures panel (Window Media Control Panels Textures) or in the Texture Libraries panel (Window Media Library Panels Textures), clicking the panel options button , and clicking Embed Texture as Clone Source Image.
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In the Clone Source panel (Window Clone Source), choose Texture from the Source list box. |
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Enable the Show Source Image (with crosshair cursor) check box. |
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