Texture fills


A texture fill is a randomly generated fill that you can use to give your objects a natural appearance. You can use existing texture fills, such as water, minerals, and clouds. You can change the colors of a texture fill. Texture fills can hold only RGB colors; however, other color models and palettes can be used as a reference to select colors. For information about color models, see Color models.

You can change the tile size of texture fills. Increasing the resolution of a texture tile increases the accuracy of the fill. You can also specify exactly where these fills begin by setting the tile origin. Corel DESIGNER also lets you offset tiles in a fill. Adjusting the horizontal or vertical position of the first tile, relative to the top of the object, affects the rest of the fill.

You can also rotate or skew the fill, adjust the tile size, and change the center of the texture.

If you want a texture fill to change according to the actions you perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the filled object, the texture becomes larger while the number of tiles remains the same.

Texture fills can enhance a drawing. However, they also increase the size of a file and the time it takes to print, so you may want to use them in moderation.

To apply a texture fill

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1 Select an object.
2 Click the Interactive fill tool in the toolbox, and then click the Texture fill button on the property bar.
3 Choose a texture library from the Texture library list box.
4 Choose a texture from the Fill picker.
If you want to edit the texture, click the Edit fill button . In the Edit fill dialog box, perform an action from the following table.
To
Do the following
Arrange the tiles so that alternating tiles are reflections of each other
Click Transformations, and click the Mirror tiles horizontally or the Mirror tiles vertically button .
Change the size of the fill
Click Transformations, and type values in the Fill width and Fill height boxes.
Move the center of the fill up, down, left, or right
Click Transformations, and type values in the X and Y boxes.
Rotate the fill at a specified angle
Click Transformations, and type a value in the Rotate box.
Slant the fill at a specified angle
Click Transformations, and type a value in the Skew box.
Specify a row or column offset as a percentage of the tile’s width or height
Click Transformations, and click the Row offset or the Column offset button . Type a value in the % of tile box.
Apply object changes to the texture fill
Click Transformations, and enable the Transform with object check box.
Specify the bitmap resolution of the texture fill
Click Texture resolution and size, and type a value in the Bitmap resolution box.
Apply the selected fill to the intersecting area of combined objects
Enable the Fill winding check box.
For more information, see Combine objects.

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