Quick links to procedures on this page:
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You can insert a symbol into a drawing, which creates a symbol instance. You can modify certain properties of a symbol instance, such as size and position, without affecting the symbol definition stored in the library. You can revert a symbol instance to an object or objects while preserving its properties. You can also delete a symbol instance.
To insert a symbol instance |
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Open the Symbol manager docker by clicking Window Dockers Symbol
manager.
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If you want the symbol scaled automatically to match the current drawing scale, ensure that the Scale to world units button is enabled. |
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Choose a symbol from the Symbols list.
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Click the Insert symbol button .
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The term “symbol,” as it was used in earlier versions of CorelDRAW, has been
replaced by “special character”. For more information about working with
special characters, see Embedding graphics and adding special characters.
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You can also insert a symbol instance by dragging a symbol from the Symbol
manager docker to the drawing window.
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To purge unused symbol definitions |
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In the Symbol manager docker, click the active document.
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Click the Purge unused definitions button .
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To modify a symbol instance |
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Select a symbol instance.
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Make any changes.
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If a symbol contains multiple objects, all objects in the symbol instance are
treated as if they were a group. You cannot modify individual objects in a
symbol instance.
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Not all properties of a symbol instance can be modified. For a list of properties
that can be modified, see Modifying symbol instances.
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When a symbol instance is selected, you can modify many object properties on
the property bar.
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To revert a symbol instance to an object or objects |
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Select a symbol instance.
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Click Edit Symbol Revert to objects.
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The symbol remains in the Symbol manager.
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You can also revert a symbol instance to an object by right-clicking the symbol
instance and clicking Revert to objects.
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To delete a symbol instance |
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Select a symbol instance.
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Press Delete.
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The symbol remains in the Symbol manager.
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