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Applying PostScript texture fills

You can apply PostScript texture fills to objects. A PostScript texture fill is created in the PostScript language. Some textures are very complex, and large objects that contain PostScript texture fills may take time to print or to update on the screen. Depending on the view mode you are using, the letters “PS” — rather than the fill — may appear. For more information about displaying PostScript fills, see Working with views.

When you apply a PostScript texture fill, you can change several properties, such as the size, line width, and the amount of gray that appears in the texture’s foreground and background.

To apply a PostScript texture fill Back to Top
1.
 
Select an object.
2.
 
Click Edit Property manager.
3.
 
In the Property manager docker, click the Postscript fill button to display postscript fill options.
4.
 
Choose a fill from the PostScript fill textures list box.
If you want to change the fill properties, click the PostScript fill properties button , and specify the settings you want.
You can also apply a PostScript fill by clicking the Interactive fill tools button in the toolbox, clicking the Fountain fill tool , choosing PostScript fill from the Fill type list box on the property bar, and choosing a fill from the PostScript fill textures list box.

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