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Applying vector and bitmap pattern fills

You can fill objects with vector or bitmap pattern fills, as well as two-color fills. A vector pattern fill is a more complex vector graphic composed of lines and fills. A vector fill can have color or transparent background. A bitmap pattern fill is a bitmap image whose complexity is determined by its size, image resolution, and bit depth. For information about two-color fills, see Applying two-color pattern fills.

Fills from left to right: Vector pattern, bitmap pattern, two-color.

Corel DESIGNER provides a collection of vector and bitmap patterns that you can access. You can browse the available pattern fills, search by keyword, mark fills as favorites, and sort fills. You can also download additional fill packs. For more information, see Finding and viewing fills and transparencies.

Modifying pattern fills

You can modify pattern fills to suit your needs. For example, you can change the size of the pattern fill, or move the center of the pattern left or right and up or down. Corel DESIGNER also lets you offset tiles in a fill.

You can mirror the fill so that alternating tiles are reflections of each other. If you want a pattern fill to change according to actions you perform on the filled object, you can set the fill to transform with the object. For example, if you enlarge the object, the pattern becomes larger while the number of tiles remains the same.

The brightness and the contrast of bitmap patterns can be adjusted. You can also create a radial or linear seamless blend between the bitmap pattern tiles, and you can smooth the color transition between tiles by matching their edges. You can also adjust pattern parameters such as the brightness, luminance, and color contrast of the pattern.

Creating pattern fills

You can also create your own patterns. Vector and bitmap patterns are made up of smaller units called tiles. Depending on the size of the object, the pattern fill may consist of one or more tiles. The pattern is created by repeating the tile to fill up the object. You can create a new pattern by selecting an area of the workspace to use as a tile, or by using an imported image as a tile source.

After you create a new pattern, you can save it for future use. For more information, see Saving fills and transparencies.

To apply a vector or bitmap pattern fill Back to Top

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For information about how to find fills in the Fill picker, see To find, filter, and sort fills and transparencies.

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You can also apply a fill by clicking a fill thumbnail in the Fill picker. This action applies the fill without closing the Fill picker.

You can also apply a vector or a bitmap pattern fill by clicking the Interactive fill tool in the toolbox, clicking the Vector pattern fill or Bitmap pattern fill button on the property bar, and choosing a fill from the Fill picker.

To create a vector or bitmap pattern from the workspace Back to Top

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Vector patterns can have transparent or color background.

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You can also click the New source from workspace button and select an area of the document to use as a tile source. In this case, the current settings in the Transformations area of the Property manager docker will apply to the new pattern.

To create a vector or bitmap pattern from an imported image Back to Top
To modify a vector or bitmap pattern fill Back to Top

 

Click the Mirror tiles horizontally or the Mirror tiles vertically button.

This illustration shows a pattern fill (left) that is mirrored horizontally (middle), and vertically (right).

Type values in the Fill width and Fill height boxes.

This illustration shows the effect of changing the size of a pattern tile from bigger to smaller.

Type values in the X and Y boxes.
Type a value in the Skew box or the Rotate box.

The pattern fill in this illustration is slanted 15 degrees (middle) and rotated 15 degrees (right).

Click the Row offset or the Column offset button , and type a value in the % of tile box.

This illustration shows a column offset by 50% (middle) and a row offset by 50% (right).

Enable the Transform with object check box.
Enable the Fill winding check box.

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You can also click the Interactive fill tool in the toolbox and use the controls on the property bar.

You can also skew or rotate tiles by clicking the Interactive fill tool in the toolbox, selecting an object, and dragging the skewing or rotation handles to change the appearance of the pattern.

To adjust the color transitions, brightness, and contrast of a bitmap pattern fill Back to Top

 

In the Seamless area, click the Radial blend button , or click the Linear blend button and move the slider.
Enable the Edge match check box, and move the slider.
Enable the Brightness check box, and move the slider.
Enable the Luminance check box, and move the slider.
Enable the Color check box, and move the slider.

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