Quick links to procedures on this page:
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You can create interesting landscapes by using fractal patterns. You can also convert a fractal pattern into a paper texture and save it to the Paper library. For more information, see Paper Texture and Grain.
When you create fractal patterns, the following controls allow you to fine-tune your creation:
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Power controls the intricacy of the pattern’s definition, as if you were “zooming” in
and out on a textured surface with a microscope.
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The Power slider determines the degree of detail. The image on the left is set to -200% and the image on the right is set to 0%.
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Feature Size defines the number of prominent features within the tile.
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The Feature Size slider determines the number of repetitions per tile. The image on the left is set to 90% and the image on the right is set to 20%.
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Softness adjusts the edge softness of the pattern.
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Angle changes the direction from which you view the fractal.
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Thinness emphasizes the direction suggested by the lines of the fractal pattern.
Thinner lines produce a more linear look.
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Size determines the size of the tile you are creating. If your computer has a lot of
memory, you can make a large file with a high resolution. If you do not have a lot of
available memory on your computer, some of the size options may not be available.
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Low Thinness settings display the fractal as streaks. Use the Angle slider to change the direction of streaking.
Corel Painter uses four channels to store graphic information: Red, Green, Blue, and Alpha. When creating fractal patterns, you can place information other than color values in these channels, which allows you to visualize this information in different ways.
| To create fractal patterns |
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Choose Window |
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In the Patterns panel, click the Pattern Options button |
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The Make Fractal Pattern dialog box appears.
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Perform a task from the following table.
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In the Size area, enable the option that corresponds to the size of the tile that you
want to create.
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From the Channel list box, choose one of the following options:
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Height as Luminance — displays pseudo-height information as luminance.
White areas are represented as peaks, and dark areas become depressions.
Images generated with this option can be used with the Apply Surface Texture
effect.
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Gradient Bearing — uses the Red channel to display the bearing of the down
angle of a height field
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Surface Normal — uses the Green and Blue channels to represent the X and Y
components of the surface normal (angle perpendicular to the surface at a given
point) of the height field (Green=X, Blue=Y)
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Creating the new pattern may take some time. When the pattern file is ready, it appears in a new document window. |
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In the Patterns panel, click the Pattern Options button, and choose Capture
Pattern.
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In the Capture Pattern dialog box, type a name in the Name box.
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The Gradient Bearing and Surface Normal options for viewing a fractal
texture are offered for purely aesthetic reasons. One way to take advantage of
them is to create color variations of the texture with the Adjust Colors feature.
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To colorize a fractal pattern, you can replace the greyscale tones with colors
from a gradient fill by using the Express in Image feature. For information,
see To replace image colors with gradient colors.
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| To convert a fractal pattern into a paper texture |
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Choose Window |
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In the Patterns panel, click the Pattern selector, and click a pattern in the Painter
Patterns library panel.
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Click the Pattern Options button |
The fractal pattern is displayed in a new image window. |
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Choose Effects |
For more information, see Equalizing Images. |
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Choose Select |
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Choose Window |
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In the Papers panel, click the Pattern Options button, and choose Capture Paper.
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In the Save Paper dialog box, set the crossfade to 0.00.
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Type a name in the Name box.
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