Quick links to procedures on this page:
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You can create interesting landscapes by using fractal patterns. You can also convert a fractal pattern into a paper texture and save it to the Paper library. For more information, see Paper Texture and Grain.
When you create fractal patterns, the following controls allow you to fine-tune your creation:
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Power controls the intricacy of the pattern’s definition, as if you were “zooming” in
and out on a textured surface with a microscope.
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The Power slider determines the degree of detail. The image on the left is set to -200% and the image on the right is set to 0%.
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Feature Size defines the number of prominent features within the tile.
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The Feature Size slider determines the number of repetitions per tile. The image on the left is set to 90% and the image on the right is set to 20%.
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Softness adjusts the edge softness of the pattern.
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Angle changes the direction from which you view the fractal.
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Thinness emphasizes the direction suggested by the lines of the fractal pattern.
Thinner lines produce a more linear look.
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Size determines the size of the tile you are creating. If your computer has a lot of
memory, you can make a large file with a high resolution. If you do not have a lot of
available memory on your computer, some of the size options may not be available.
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Low Thinness settings display the fractal as streaks. Use the Angle slider to change the direction of streaking.
Corel Painter uses four channels to store graphic information: Red, Green, Blue, and Alpha. When creating fractal patterns, you can place information other than color values in these channels, which allows you to visualize this information in different ways.
To create fractal patterns |
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Choose Window Media Control Panels Patterns.
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In the Patterns panel, click the Pattern Options button , and choose Make
Fractal Pattern.
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The Make Fractal Pattern dialog box appears.
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Perform a task from the following table.
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In the Size area, enable the option that corresponds to the size of the tile that you
want to create.
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From the Channel list box, choose one of the following options:
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Height as Luminance — displays pseudo-height information as luminance.
White areas are represented as peaks, and dark areas become depressions.
Images generated with this option can be used with the Apply Surface Texture
effect.
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Gradient Bearing — uses the Red channel to display the bearing of the down
angle of a height field
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Surface Normal — uses the Green and Blue channels to represent the X and Y
components of the surface normal (angle perpendicular to the surface at a given
point) of the height field (Green=X, Blue=Y)
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Creating the new pattern may take some time. When the pattern file is ready, it appears in a new document window. |
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In the Patterns panel, click the Pattern Options button, and choose Capture
Pattern.
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In the Capture Pattern dialog box, type a name in the Name box.
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The Gradient Bearing and Surface Normal options for viewing a fractal
texture are offered for purely aesthetic reasons. One way to take advantage of
them is to create color variations of the texture with the Adjust Colors feature.
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To colorize a fractal pattern, you can replace the greyscale tones with colors
from a gradient fill by using the Express in Image feature. For information,
see To replace image colors with gradient colors.
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To convert a fractal pattern into a paper texture |
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Choose Window Media Control Panels Patterns.
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In the Patterns panel, click the Pattern selector, and click a pattern in the Painter
Patterns library panel.
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Click the Pattern Options button , and choose Check Out Pattern.
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The fractal pattern is displayed in a new image window. |
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Choose Effects Tonal Control, and adjust image elements such as brightness,
contrast, and luminance.
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For more information, see Equalizing Images. |
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Choose Select All.
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Choose Window Paper Panels Papers.
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In the Papers panel, click the Pattern Options button, and choose Capture Paper.
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In the Save Paper dialog box, set the crossfade to 0.00.
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Type a name in the Name box.
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